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NSCR (File Format)
The NSCR format is a format for storing screen data (Nitro SCreen for Runtime), and is the runtime version of NSC. It stores a tile map that references a set of palettes and characters to produce an image.
The NSCR file uses the generic Nitro header.
The SCRN section of the file is what stores the screen data. It is simply an array of tiles, with each tile taking 2 bytes. The header is as follows:
The actual screen data is made up of 16-bit fields, that make up the screen. The format looks like:
where P is the 4-bit palette number, V and H specify horizontal/vertical tile flip, and C specifies the character to use.
Last edit by Garhoogin on Thu Mar 25 22:33:36 CDT 2021