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Object 0066



Object 0066 is a NKM object that works as a wall KCL.
In MKDS, this is used, for example, in F8C for the polls, and in the Palm Shore trees.

Setting 1 tells the object what collision type to use.
0000 - similar to KCL ID 4800
0001 - similar to KCL ID 4820
0002 - similar to KCL ID 4840
0003 - similar to KCL ID 4860
0004 - similar to KCL ID 4880
0005 - similar to KCL ID 48A0
0006 - similar to KCL ID 48C0
0007 - similar to KCL ID 48E0
0008 - similar to KCL ID 4900
0009 - similar to KCL ID 4920
000A - similar to KCL ID 4940
000B - similar to KCL ID 4960
000C - similar to KCL ID 4980
000D - similar to KCL ID 49A0
000E - similar to KCL ID 49C0
000F - similar to KCL ID 49E0
0010 - No sound
0011 - Metal Pole (used in F8C)
0012 - Uses sound effect ID 11

Anything past 0012 gives the object no collision, as far as I know.


Last edit by arsanea on Fri Feb 26 09:05:22 CST 2021